Another area that is fresh with PSO 2 is the cross-platform play from Ruify's blog

Did that produce a lot of meseta pso2 work for your development team? It was not a lot of work, but the team was amazed by how beautiful the enhancements made the game seem. Can it be helpful to be able to develop and optimize for a fixed platform like Xbox One, instead of the myriad permutations that gaming PCs could present? For the Japanese version it was a multiplatform release, on PC and PS4, so PSO 2 was already optimized to provide the best results irrespective of which platform you're playing on. The focus has been on how to bring out the advantages of this system.

Are you intending any PSO 2-related product or bodily variations to the West? Not currently, but when there's a demand for it, which may change. And if we organize offline events and we would like to get a merch table, we might look at making merch for something like this. There is not really a station or a way for selling product, but that might change later on so that we could market our Japanese product to our North American customers. You have done the Xbox cooperation, where gamers can unlock an Xbox-branded T-shirt in-game. Presumably you have more crossover content intended like that?

Are you going to be able to move your character in ship to ship, in case your friends are on a different boat than you? It is not possible at the moment, but we have heard this petition from others, also, and it's something we anticipate rolling out. It is possible currently in Japan, but even in Japan, you can just transfer servers or transfer data once every week during upkeep. There is a specific window and frequency in which you can do so, and that is going to stay the exact same for the North American region as well. When the first PSO came out, online games were not really established yet.

PSO changed all that. Together with PSO two, playing games on line now is practically the norm, so now that you did the hard work in pioneering things 20 decades back, you could really focus on the design of this game. What were the design priorities for PSO 2? The very first thing that we expanded in PSO 2 was at the character creation system that was not previously possible in MMOs. The following focus was that we wanted to make it easily accessible to players as you can. As stated previously, since there are a great deal of solo players from the game, we wanted to produce the communication features as seamless as possible so that players can join other players with ease and not have to devote a lot of time amassing a party. In PSO two, we've established a"party place" where you can just join parties in progress with no downtime spent organizing a group that you might have experienced with the original game.

Another area that is fresh with PSO 2 is the cross-platform play. The Japanese version already has it on PC, PS4, Vita, and Switch (and PSO 2es, which is the portable version), you can play the identical character across these various platforms. Nowadays this may not be so particular, but eight years ago, it was rather revolutionary. For the U.S. version, we have just announced the Windows 10 variant in May and you'll have the ability to play Xbox and PC, and buy Phantasy Star Online 2 Meseta we expect in future platforms, as well.

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By Ruify
Added Oct 26 '20


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